It is very important to CCP that the introduction of DUST 514 into EVE Online is careful and meaningful so that the experience of its PC gamers is not disrupted. EVE Online is 10 years old and has an extremely intricate society that has emerged within it. The development of the link between these two games is slow and steady. At the moment, only the basic tactical strikes are in game, but when I talked to EVE Designer Kristoffer Touborg in January, he talked of the planet scorching possibilities of the future. When console players meet certain conditions in battle, they are able to request a tactical strike from an EVE pilot in the contested planet’s orbit which is delivered from the PC, through Tranquility and into the console gamer’s match in real time. On a more visceral level, there is the awesome Orbital Bombardment feature. They can also form corporations (clans) and form alliances. ![]() On a very basic level, DUST 514 and EVE Online players can chat, voice chat and send e-mails freely. ![]() What this means is that CCP can start building the most advanced gaming ecosystem ever devised, allowing unprecedented interaction between the two games which are wrapped around the same rich and deep lore. As if that wasn’t impressive enough, DUST 514 players also exist in that single shard server. There is no other shard, no other server–everyone plays with everyone and no one is separated or segregated. Tranquility is a single shard super server based in London that provides ONE single instance universe for all EVE players to exist in. Even though millions might be playing the same game, they are often disconnected from each other. Within those regions the players are further separated into different servers or instances. ![]() Normally, MMOs might have a server for the US, the EU and Asia, dividing the players into different regions. One of the most impressive technological feats is the super server the games run on.
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